MATTIA SOLIMENO
Game Designer
Hello and welcome to my website!
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I am Mattia, a passionate gamer and Game Designer seeking exciting opportunities in the gaming industry. Explore my captivating creations and innovative designs that showcase my dedication and creativity. Let's connect and make gaming experiences unforgettable together!
I hope you'll enjoy my portfolio, and please feel free to get in contact with me.
Team Projects
A WAY TO LIGHT is a 3D third-person puzzle adventure game developed during the DBGA Online Blended course, in which the player needs to solve environmental puzzles in their travel by interacting with objects throwing a point of light and restoring the light in the dark lifeless world.
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Genre(s): Puzzle, Adventure, Action
Engine: Unity (2021.3.12f1)
Platform(s): PC (Windows)
Team: SixPistols (6 people)
Duration: 4 months
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Repository
COSMIC CRASH is a hypercasual game developed during the DBGA Online Blended course, where the player controls a star in the void of space with a rotating solid planet, and they need to survive as much as they can, avoiding cosmic threats (such as asteroids and meteors) using the orbiting planet as a shield.
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Genre(s): Hypercasual
Engine: Unity (2020.3.38f1)
Platform(s): PC (Windows), Browser
Team: Black Hand (5 people)
Duration: 3 months
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Repository
UNIT ASSEMBLY is a fast pace game made for a Game Jam of the DBGA course, where the player is represented by a robot unit that assembles new robots for the company.
The objective for the player is to be fast and not fail the assembly, while the conveyor belt progressively increases its speed.
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Genre(s): Casual
Engine: Unity (2021.3.11f1)
Platform(s): Browser
Team: 6 people
Duration: 48h
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Repository
Prototypes
Documentation
For this section, I have carefully selected several documents I made during the Digital Bros Game Academy Online Blended course for Game Design. The purpose is to show my skills in creating different types of documentation, emphasising conciseness, comprehension and readability.
Each document is for training purposes only and is unrelated to any project.
Analyses

Endless Runners
Comparative Analysis
The task is to analyze 3 endless runners games and perform a short comparative analysis.
The objective is to understand the genres and take inspiration for a personal endless runner project (see Eat&Run prototype).

Hades
MDA Breakdown
The purpose of the document is to learn and master the MDA framework with a short breakdown of where I chose the game Hades (Supergiant Games, 2020).
The approach of the task was to start on a few Aesthetics and break them down with Dynamics and Mechanics.

Red Dead Redemption 2
Depth and Breadth Analysis
I picked Red Dead Redemption 2 (Rockstar Games, 2018) as a popular video game and noted its depth and breadth, commenting on how effective and entertaining the two factors are, how they work together, the balance between them and possible improvements to enhance effectiveness.
Level Design

Worldbuilding Research Report
This report is a research for a village that will be a fantasy version of an isolated fishing village of a style from ancient Europe, detailing two important structures for the player to explore. In the report, I also suggested a few options to make the structure more magical, fitting better with the world in the game.
Pitches

Icy's Bros: Taste the Flavour
Promo Experience Pitch
This pitch is intended for a promo experience by a pretended approach of a local ice cream franchise to attract potential customers via a voucher scheme. It should be playable in a web browser for only last a few minutes with a low amount of challenge and must be produced quickly and cheaply.
I have always been a curious person with a large spectrum of interests in human history and cultures, sciences, mysteries of the cosmos, technologies, films and nature.
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I played videogames for as long as I remember, with games such as Prince of Persia (1989), Wolfenstein 3D (1992) and Super Mario Bros. 3 (1988). But my passion started when my parents gifted me a PlayStation with Crash Bandicoot 2: Cortex Strikes Back (1996) which combined the cartoon genre that I loved to watch with the interaction of a videogame.
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Exploring this new interest brought me to find other titles where videogames encounter one or more of my interests, such as Age of Empires (1997) and Spore (2008), and I understood that I love videogames for the ability to combine different areas of human cultures with interaction.
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When I finished high school, I started a degree course in Psychology Science and Techniques and moved to Torino (Italy), where I learned how the mind works in aspects such as attention, memory, learning process and senses perception, and all this knowledge that helps me to think about player’s perspective for my game design projects.
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During the degree course, I had an opportunity to learn web app coding in a free professional course with very few positions. I thought it could be a concrete step toward the game industry, so I decided to study programming, leave the Psychology course and work as a software developer when I completed it.
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Recently I finished the Game Design online blended course at Digital Bros Game Academy where I completed videogame projects with people that taught me to work as a team and we grew together as game developers. By dealing with challenges encountered during these projects, I developed skills in multiple aspects of game development, including level design, system design, UI design and narrative design.
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I aim to develop the type of experience that impressed me and explore new ones to enrich them.
Contacts
Feel free to reach out through this section.
Let's connect, discuss projects, and create amazing gaming experiences together.