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COSMIC CRASH

The Project

Description

COSMIC CRASH is a project we made during the DBGA Online Blended course for Game Design.

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It's a hyper-casual 2D game set in a slice of space, in which the player controls a star with its orbital planet that has to avoid dangerous cosmic threats, such as asteroids and meteors, and survive as much as they can.

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  • More lives, more big and red the star is, and it's harder to avoid threats.

  • Fewer lives, more little and white the star is, and it's easier to avoid threats.

  • The orbital planet is a shield from threats moving independently and progresses during the game with speed, dimension and number.

  • Threats become different and numerous as the game progresses.

  • Powerful power-ups help the player to make more score points.

  • A leaderboard takes traces of the best scores.

Team: Black Hand

Programmers

Luca Biagioli, Fabrizio Ferorelli, Pietro Pezzagno

Designers

Alessandro Protase, Mattia Solimeno

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Role(s) and Responsabilities

Game Design

I contributed to the project mostly for:

  • Ideation of the game

  • Game documentation (High Level Game Design Document)

  • Power-Ups concepts

  • Planets progression concept

  • Playtests and reports

UI Design
  • Menus

  • User interface and assets

Sound Design
  • Search for music

  • Implemented musics in the game

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