
COSMIC CRASH
The Project
Description
COSMIC CRASH is a project we made during the DBGA Online Blended course for Game Design.
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It's a hyper-casual 2D game set in a slice of space, in which the player controls a star with its orbital planet that has to avoid dangerous cosmic threats, such as asteroids and meteors, and survive as much as they can.
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More lives, more big and red the star is, and it's harder to avoid threats.
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Fewer lives, more little and white the star is, and it's easier to avoid threats.
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The orbital planet is a shield from threats moving independently and progresses during the game with speed, dimension and number.
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Threats become different and numerous as the game progresses.
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Powerful power-ups help the player to make more score points.
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A leaderboard takes traces of the best scores.
Team: Black Hand
Programmers
Luca Biagioli, Fabrizio Ferorelli, Pietro Pezzagno
Designers
Alessandro Protase, Mattia Solimeno
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Role(s) and Responsabilities
Game Design
I contributed to the project mostly for:
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Ideation of the game
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Game documentation (High Level Game Design Document)
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Power-Ups concepts
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Planets progression concept
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Playtests and reports
UI Design
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Menus
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User interface and assets
Sound Design
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Search for music
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Implemented musics in the game






