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A Way to Light

The Project

Description

A WAY TO LIGHT is a project we made during the DBGA Online Blended course for Game Design.

It's an adventure puzzle game where the player aims to cross a dark lifeless world without lights by solving puzzles with their light and making the world bright again.

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  • The player interacts with some objects by throwing the light.

  • The light has the power to restore the functionality of an object and the life of skeletons.

  • The functions of the objects are the keys to solving environmental puzzles and proceeding to the next area.

  • Some skeletons are friendly and help the player with tips for a puzzle or tell a story about the place through a dialogue system.

  • Some skeletons are hostile and attack the player with a weapon.

  • Defend from them using weapons that can be found on the ground or traps that could be activated with the light.

  • At the end of the journey, the player will face the dark entity that stole the world's light and will restore the world by beating them.

Team: SixPistols

Programmers

Luca Biagioli, Cristian Ghiorzi, Michael La Rosa

Designers

Valentina Fumagalli, Gianluca Micella, Mattia Solimeno

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Role(s) and Responsabilities

Game Design

I contributed to the project mostly for:

  • Ideation of the game

  • Game documentation (Game Design Document, comparative analysis)

  • Mechanics concepts

  • Gameplay testing

Level Design

I worked exclusively for "The Village", the first level in the game.

  • Level design document

  • Puzzles design

  • In-engine level block out

  • Environment design and visual aesthetics

Narrative Design
  • Overall guidelines

  • "The Village" level dialogues

Sound Design
  • Search for sound effects

  • Normalize sounds volume

  • Implemented sound effects in the game

Project Management

Kept traces for designers' tasks on Trello according to other designers.

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